Upstream information

CVE-2026-110736 at MITRE

Description

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

SUSE information

Overall state of this security issue: Does not affect SUSE products

This issue is currently not rated by SUSE as it is not affecting the SUSE Enterprise products.

CVSS v3 Scores
CVSS detail CNA (MITRE)
Base Score 3.6
Vector CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
Attack Vector Local
Attack Complexity High
Privileges Required None
User Interaction Required
Scope Unchanged
Confidentiality Impact Low
Integrity Impact None
Availability Impact Low
CVSSv3 Version 3.1
SUSE Bugzilla entry: 1285610 [NEW]

No SUSE Security Announcements cross referenced.


SUSE Timeline for this CVE

CVE page created: Thu Oct 15 14:18:35 2026
CVE page last modified: Thu Oct 15 14:18:35 2026