Upstream information
Description
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.SUSE information
Overall state of this security issue: Does not affect SUSE products
This issue is currently not rated by SUSE as it is not affecting the SUSE Enterprise products.
| CVSS detail | CNA (MITRE) |
|---|---|
| Base Score | 3.6 |
| Vector | CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L |
| Attack Vector | Local |
| Attack Complexity | High |
| Privileges Required | None |
| User Interaction | Required |
| Scope | Unchanged |
| Confidentiality Impact | Low |
| Integrity Impact | None |
| Availability Impact | Low |
| CVSSv3 Version | 3.1 |
SUSE Timeline for this CVE
CVE page created: Thu Oct 15 14:18:35 2026CVE page last modified: Thu Oct 15 14:18:35 2026