Upstream information
Description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.SUSE information
Overall state of this security issue: Does not affect SUSE products
This issue is currently not rated by SUSE as it is not affecting the SUSE Enterprise products.
| CVSS detail | CNA (MITRE) |
|---|---|
| Base Score | 2.5 |
| Vector | CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N |
| Attack Vector | Local |
| Attack Complexity | High |
| Privileges Required | None |
| User Interaction | Required |
| Scope | Unchanged |
| Confidentiality Impact | None |
| Integrity Impact | Low |
| Availability Impact | None |
| CVSSv3 Version | 3.1 |
SUSE Timeline for this CVE
CVE page created: Thu Oct 15 14:18:33 2026CVE page last modified: Thu Oct 15 14:18:33 2026