Upstream information

CVE-2026-110735 at MITRE

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

SUSE information

Overall state of this security issue: Does not affect SUSE products

This issue is currently not rated by SUSE as it is not affecting the SUSE Enterprise products.

CVSS v3 Scores
CVSS detail CNA (MITRE)
Base Score 2.5
Vector CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Attack Vector Local
Attack Complexity High
Privileges Required None
User Interaction Required
Scope Unchanged
Confidentiality Impact None
Integrity Impact Low
Availability Impact None
CVSSv3 Version 3.1
SUSE Bugzilla entry: 1285609 [NEW]

No SUSE Security Announcements cross referenced.


SUSE Timeline for this CVE

CVE page created: Thu Oct 15 14:18:33 2026
CVE page last modified: Thu Oct 15 14:18:33 2026