Upstream information

CVE-2026-110734 at MITRE

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

SUSE information

Overall state of this security issue: Does not affect SUSE products

This issue is currently not rated by SUSE as it is not affecting the SUSE Enterprise products.

CVSS v3 Scores
CVSS detail CNA (MITRE) SUSE
Base Score 2.5 2.5
Vector CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Attack Vector Local Local
Attack Complexity High High
Privileges Required None None
User Interaction Required Required
Scope Unchanged Unchanged
Confidentiality Impact None None
Integrity Impact Low Low
Availability Impact None None
CVSSv3 Version 3.1 3.1
SUSE Bugzilla entry: 1285608 [NEW]

No SUSE Security Announcements cross referenced.


SUSE Timeline for this CVE

CVE page created: Thu Oct 15 14:18:31 2026
CVE page last modified: Thu Oct 15 14:18:31 2026